標籤彙整: Meta Quest MR

《Espire: MR Missions》搶先體驗上線,將玩家真實空間轉化為混合實境潛行戰場

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Digital Lode Immersive Media 開發的《Espire: MR Missions》現已於 Meta Quest 平台展開 Early Access,主打以混合實境方式,將玩家的真實生活空間直接轉化為可遊玩的潛行任務場景。遊戲延續 Espire 系列的戰術與潛行核心,並進一步利用 Quest 的 passthrough 與空間掃描能力,嘗試探索 MR 在動作射擊類型中的更多可能性。

《Espire: MR Missions》的核心技術為開發團隊所稱的「Espire Spatial Adaptation System」,系統會根據玩家掃描的房間結構,自動生成對應的關卡配置。牆面、家具與桌椅都可能成為掩體或任務目標位置,敵人會依照實際空間進行巡邏與戰術行動,使同一個房間在不同時間也能產生變化性的遊玩體驗。

目前搶先體驗版本共包含 29 個任務,涵蓋 21 個小規模行動與 8 個較大型的行動關卡,玩法橫跨潛行滲透、正面交火與需要實際肢體移動的敏捷挑戰。玩家可使用 Espire 系列的招牌能力,包括可暫時放慢時間的「Espire Instinct」,以及透過手勢啟動、能看穿牆面的「Espire Vision」,在混合實境環境中取得戰術優勢。

除了任務模式外,遊戲也加入了偏向街機風格的射擊訓練關卡,專注於武器精準度與連擊操作。相較於過去 Espire 系列較偏向傳統 VR 控制,《Espire: MR Missions》更強調玩家站立移動與身體操作,降低按鍵記憶負擔,試圖讓首次接觸 MR 的玩家也能快速進入狀況。

Digital Lode Immersive Media 表示,《Espire: MR Missions》仍處於持續調整階段,開發團隊目前將重點放在空間分析準確度與不同房間尺寸的支援優化,並改善掃描與初始化流程,讓系統能在更小或更複雜的空間中穩定運作。官方也邀請玩家透過社群回饋實際使用狀況,以協助塑造未來內容方向。

值得注意的是,已擁有《Espire 2》的玩家可免費取得《Espire: MR Missions》。該作品最初為 Espire 2 內的一個模式,後續獨立發展為完整遊戲,並為 Espire 系列既有玩家提供專屬內容作為回饋。

隨著 MR 技術逐漸成熟,《Espire: MR Missions》嘗試展示「你的房間就是關卡」的設計理念,並為潛行射擊類型在混合實境領域提供一個新的實驗方向。未來版本是否能進一步擴展任務規模與玩法深度,仍有待後續更新觀察。

VR NEWS TODAY 專訪|JollyCo LLC 從 Match-3 到 Mixed Reality:JollyCo 如何把拼圖遊戲帶進你的房間

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JollyCo LLC 是一間專注於 VR 與 Mixed Reality 體驗的獨立工作室,致力於打造直覺、輕鬆且具創意的互動遊戲。目前團隊主力作品是 Jolly Match: First MR Match-3 Puzzles ,遊戲將經典 Match-3 拼圖玩法帶入混合實境,讓玩家能直接在自己的生活空間中進行互動。

團隊於 2023 年正式加入 Meta Quest 平台,並隨著手部追蹤與空間理解技術成熟,開始積極探索 MR 的可能性。對 JollyCo 而言,Mixed Reality 不只是技術展示,而是讓遊戲「自然存在於房間中」的關鍵。

在本次專訪中,JollyCo 分享了他們從傳統遊戲設計轉向 MR 開發的歷程、在不同實體空間中面臨的互動設計挑戰,以及他們對未來 VR/MR 發展的觀察。

VR NEWS TODAY 與 JollyCo LLC 的完整採訪 (原文)|中文圖卡在最下方

Could you introduce JollyCo LLC and share what products or projects you are currently developing or operating?
JollyCo is a passionate studio focused on creating joyful, accessible, and innovative interactive experiences for VR and mobile platforms. We’re currently operating Jolly Match: First MR Match-3 Puzzles, our free-to-play puzzle game for mixed reality, alongside several upcoming projects exploring the latest VR/MR features, different settings and mechanics for various audiences.

How did JollyCo first enter the VR/MR space? Was there a specific turning point or inspiration behind the decision?
Our entry into VR happened naturally – we’ve always been keen on following the latest technologies in gamedev, and when VR appeared among the trends of the gaming industry we shifted to it very quickly. The first VR title was released on Meta Quest back in 2023.

As for MR, the turning point came when we thought how naturally match-3 mechanics would be implemented in mixed reality with hand interactions. That inspired us to build a game where players could literally touch the game board and elements and see them come to life in their real space.

Could you share the main concept and development vision behind your latest project?
With Jolly Match 3 MR, we intended to merge classic match-3 mechanics and interaction in one’s own room. The vision was to create a cheerful “playground” experience – something intuitive enough for anyone to enjoy, but polished and dynamic enough to feel magical in MR.

What were the biggest challenges you faced during development — whether technical, artistic, or design-related — and how did you overcome them?
MR itself was the biggest challenge. Every room is different, so we had to design adaptive layouts, reliable spatial anchors, and responsive interaction systems that feel good in any environment. Artistically, keeping our characters expressive while optimizing performance was a balancing act. Prototyping, player testing, and a lot of iterations helped shape the final experience.

How do you plan your interaction design and control logic? What specific interaction details does your team prioritize?
We prioritize comfort, clarity, and flow. Interactions must feel natural even for first-time MR/VR users. We focus on precise hand tracking, readable gestures, and fast, reliable feedback so players always understand the result of their actions.

How did you establish the visual and audio direction for your product? What were your key inspirations?
We wanted the world to feel warm, colorful, and uplifting – something joyful, not overwhelming. Our inspirations ranged from classic animated films to cozy mobile puzzle games. Sound-wise, we leaned into playful effects and cheerful melodies that support the game’s pace without distracting from it.

What role does Mixed Reality (MR) play in your product, and do you plan to expand its features in the future?
MR is at the heart of the experience. It’s what makes the game feel alive in your home. Yes – we plan to expand MR with deeper spatial features and new mini-games in future updates.

Throughout your development journey, has there been a moment that particularly moved or inspired your team?
Watching families play together – especially parents and kids discovering MR for the first time – has been incredibly inspiring. Seeing players laugh and shout “It’s in my room!” reminded us why we built this in the first place.

How do you collect and analyze player feedback? In what ways has community input influenced your product’s direction?
We listen everywhere: Discord, Meta reviews, social media, in-game analytics and playtests. Community feedback directly shapes our updates – from adjusting difficulty and pacing to refining the UI and adding accessibility options.

What is your perspective on the future of VR/MR? Which emerging trends excite you the most?
We see VR/MR becoming more natural, accessible, and integrated into everyday play. The trends that excite us most are advanced hand-tracking, spatial understanding, and mixed-reality games that blend seamlessly with real environments. These innovations open the door to more intuitive, playful, and deeply immersive experiences.

What is your favorite VR or MR game, and what makes it special to you?
We love games that fully embrace spatial design – titles that make you move naturally and play with depth. Anything that transforms your room into something magical instantly earns my respect.

Could you share any upcoming features, new projects, or future plans — within what can be publicly revealed?
We’re working on new MR content, additional modes for Jolly Match 3 MR, and a few early prototypes exploring fresh ways to use spatial computing. While it’s too early for details, our focus remains on fun, comfort, and charm.

Lastly, is there a message you’d like to leave with our readers — VR players, the community, or other developers who follow your work?
Thank you for supporting small studios and embracing new ideas in VR/MR. Your excitement fuels ours, and we’re committed to bringing even more joy into your play space. Stay curious and keep having fun in MR!

META HORIZON 商店:https://www.meta.com/experiences/jolly-match-first-mr-match-3-puzzles/9978591555503079/


以下為編輯補充|活動與社群資訊

為迎接年末假期,《Jolly Match: First MR Match-3 Puzzles》同步於 Meta Store 推出季節性活動與優惠內容。即日起至 1 月 5 日,玩家可於 Meta Store 享有最高 45% 折扣的精選遊戲內禮包。同時,冬季活動「Saving Sweetmas」將持續至 1 月 18 日,帶來節慶挑戰與拉普蘭主題關卡。

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